The ten-to-twelve hour campaign's levels are pretty rigid and don't offer much freedom in their structure, but the technology opens things up to the point that, even if you can't decide where you go, you can at least choose how to progress to some extent. Sensors can be lobbed into the battlefield and highlight targets the Ghosts wear camouflage that literally turns them translucent when they crouch and tread slowly flying drones can be sent forward for recon a mortar-spitting death machine of a robot joins the gang for one mission. The devices you get to fiddle with would make Inspector Gadget green with envy, for one thing. However, it's when it slows down to a more considered pace and plays on its own terms, not emulating other games as closely, that things really take off. When it's big and brash, it's a lot of fun: the controls are smooth and reassuringly standard, the action ever-interesting, the gunplay great. As a third-person squad shooter, Future Soldier's focus is much more on teamwork than following non-playable characters around and being left to do most of the legwork yourself. You're part of a unit of four highly trained Ghosts, thrust into action to deal with only the most important, confidential missions. Levels start out with stealth at the forefront but it rarely remains there, regularly giving way to explosions, chaotic gun warfare and the odd turret section. While there are many clandestine moments throughout, Future Soldier plays closer to the rulebook established by the Call of Duty: Modern Warfare titles. If you're expecting to sneak about undetected for the entirety of Tom Clancy's Ghost Recon: Future Soldier, prepare to be disappointed.
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January 2023
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